AI development can last forever. You're never really done. At least not until you say you are. read more »
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The latest NVIDIA PhysX SDK (Free for commercial and non-commercial use) — version 2.8.1 — is now available. The new version improves joint performan read more »
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The 10 chapters of the Cg Tutorial are now available online for free. The Cg Tutorial teaches you more than just the Cg Shading Language. It serves a read more »
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PC FPS design vs. Console FPS design. Why we must design to a specific platform, and not design a PC FPS for a console platform. read more »
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Design patterns are all the rage, but are they the right way of thinking about a problem? Not everyone thinks so! read more »
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In artificial intelligence, everything needs to be broken down to numbers. A sensitive number is hard to tweak; you won't see the right behavior read more »
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NASA released their RFP (Request For Proposals) today for their NASA/Educational themed MMO. See the NASA page for a link to the RFP in PDF format. read more »
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For the first time, you can debug high-level shaders written in HLSL, CgFX, or COLLADA FX Cg in a true integrated shader development environment. Th read more »
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Interestingly, people who are involved with the game appeared to comment. People from the IF community also chimed in. read more »
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