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<title>Devbump / Published News</title>
<link>http://www.devbump.com/beta</link>
<description>Pligg Web 2.0 Content Management System  votes</description>
<pubDate>Thu, 18 Dec 2008 09:33:24 PST</pubDate>
<language>en</language>
<item>
<title><![CDATA[ATI Catalyst 8.12: Four New OpenGL Extensions!]]></title>
<link>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-12_Four_New_OpenGL_Extensions</link>
<comments>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-12_Four_New_OpenGL_Extensions</comments>
<pubDate>Thu, 18 Dec 2008 09:33:24 PST</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-12_Four_New_OpenGL_Extensions</guid>
<description><![CDATA[Geeks3D has updated its OpenGL extensions database with the latest Catalyst 8.12 (in beta version). This new graphics driver adds 4 new OpenGL extens<br/><br/>7 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[GPU Gems 3: Chapters 8, 9 and 10 Available]]></title>
<link>http://www.devbump.com/beta/story.php?title=GPU_Gems_3_Chapters_8_9_and_10_Available</link>
<comments>http://www.devbump.com/beta/story.php?title=GPU_Gems_3_Chapters_8_9_and_10_Available</comments>
<pubDate>Thu, 18 Dec 2008 09:33:20 PST</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=GPU_Gems_3_Chapters_8_9_and_10_Available</guid>
<description><![CDATA[NVIDIA has published three new chapters of GPU Gems 3 about shadowing and global illumination.<br/><br/>7 bump(s) ]]></description>
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<item>
<title><![CDATA[Peggle, it's a love hate thing]]></title>
<link>http://www.devbump.com/beta/story.php?title=Peggle_its_a_love_hate_thing</link>
<comments>http://www.devbump.com/beta/story.php?title=Peggle_its_a_love_hate_thing</comments>
<pubDate>Thu, 18 Dec 2008 09:32:31 PST</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Peggle_its_a_love_hate_thing</guid>
<description><![CDATA[Designer Andy Crawshaw investigates what it is about Peggle that gives it such a love/hate relationship with many gamers.<br/><br/>10 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Free Gamer - open source games: Open Source Game Engines Updates]]></title>
<link>http://www.devbump.com/beta/story.php?title=Free_Gamer_-_open_source_games_Open_Source_Game_Engines_Updates</link>
<comments>http://www.devbump.com/beta/story.php?title=Free_Gamer_-_open_source_games_Open_Source_Game_Engines_Updates</comments>
<pubDate>Wed, 10 Dec 2008 17:21:58 PST</pubDate>
<dc:creator></dc:creator>
<category>Technology</category>
<guid>http://www.devbump.com/beta/story.php?title=Free_Gamer_-_open_source_games_Open_Source_Game_Engines_Updates</guid>
<description><![CDATA[Report about the newest versions of the OGRE, GemRB, OpenMW Kambi VRML and cocos2d-iphone game engines.<br/><br/>11 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Cletus Clay - the game made out of clay!]]></title>
<link>http://www.devbump.com/beta/story.php?title=Cletus_Clay_-_the_game_made_out_of_clay</link>
<comments>http://www.devbump.com/beta/story.php?title=Cletus_Clay_-_the_game_made_out_of_clay</comments>
<pubDate>Sat, 22 Nov 2008 11:35:31 PST</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Cletus_Clay_-_the_game_made_out_of_clay</guid>
<description><![CDATA[Can you really make a next-gen console game out of clay? Hell, yes! At least Anthony Flack certainly thinks so. Cletus Clay, his long awaited follow <br/><br/>16 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Real Life Tron on an Apple IIgs]]></title>
<link>http://www.devbump.com/beta/story.php?title=Real_Life_Tron_on_an_Apple_IIgs-1</link>
<comments>http://www.devbump.com/beta/story.php?title=Real_Life_Tron_on_an_Apple_IIgs-1</comments>
<pubDate>Tue, 11 Nov 2008 05:06:17 PST</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=Real_Life_Tron_on_an_Apple_IIgs-1</guid>
<description><![CDATA[The author made a game based on Tron's light cycles. But a bizarre bug happened: &quot;The computer had found a way to get out of the game.  When a cycl<br/><br/>13 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Ask a game dev: Anything you ever wanted to ask a console game programmer?]]></title>
<link>http://www.devbump.com/beta/story.php?title=Ask_a_game_dev_Anything_you_ever_wanted_to_ask_a_console_game_programmer</link>
<comments>http://www.devbump.com/beta/story.php?title=Ask_a_game_dev_Anything_you_ever_wanted_to_ask_a_console_game_programmer</comments>
<pubDate>Mon, 13 Oct 2008 23:09:09 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Ask_a_game_dev_Anything_you_ever_wanted_to_ask_a_console_game_programmer</guid>
<description><![CDATA[To kill time while waiting for the final approval of their company's game, a developer starts an &quot;ask a game developer&quot; thread at reddit.<br/><br/>20 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[NeoAxis Engine 0.58 and new website]]></title>
<link>http://www.devbump.com/beta/story.php?title=NeoAxis_Engine_0-58_and_new_website</link>
<comments>http://www.devbump.com/beta/story.php?title=NeoAxis_Engine_0-58_and_new_website</comments>
<pubDate>Thu, 09 Oct 2008 14:24:10 PDT</pubDate>
<dc:creator></dc:creator>
<category>Technology</category>
<guid>http://www.devbump.com/beta/story.php?title=NeoAxis_Engine_0-58_and_new_website</guid>
<description><![CDATA[NeoAxis Group Ltd has been released next update of its an modern 3D game engine.<br/><br/>22 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Real-time Shadow Algorithms and Techniques Collection]]></title>
<link>http://www.devbump.com/beta/story.php?title=Real-time_Shadow_Algorithms_and_Techniques_Collection</link>
<comments>http://www.devbump.com/beta/story.php?title=Real-time_Shadow_Algorithms_and_Techniques_Collection</comments>
<pubDate>Thu, 09 Oct 2008 04:12:35 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Real-time_Shadow_Algorithms_and_Techniques_Collection</guid>
<description><![CDATA[NVIDIA has done a great job for all 3D graphics developers: a collection of resources about real time shadowing.<br/><br/>21 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[A Rejected GDC Session Proposal on Unions]]></title>
<link>http://www.devbump.com/beta/story.php?title=A_Rejected_GDC_Session_Proposal_on_Unions</link>
<comments>http://www.devbump.com/beta/story.php?title=A_Rejected_GDC_Session_Proposal_on_Unions</comments>
<pubDate>Thu, 09 Oct 2008 03:09:39 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=A_Rejected_GDC_Session_Proposal_on_Unions</guid>
<description><![CDATA[A look at a rejected GDC session proposal on Unions and the Games Industry.<br/><br/>23 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Level Design Survey]]></title>
<link>http://www.devbump.com/beta/story.php?title=Level_Design_Survey</link>
<comments>http://www.devbump.com/beta/story.php?title=Level_Design_Survey</comments>
<pubDate>Thu, 09 Oct 2008 03:05:36 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Level_Design_Survey</guid>
<description><![CDATA[A survey on level design in games. How players, modders, and professionals experience it. For both gamers and level designers/artists, and for amateu<br/><br/>19 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Three Developers Explain Level Design to a 7-Year-Old]]></title>
<link>http://www.devbump.com/beta/story.php?title=Three_Developers_Explain_Level_Design_to_a_7-Year-Old</link>
<comments>http://www.devbump.com/beta/story.php?title=Three_Developers_Explain_Level_Design_to_a_7-Year-Old</comments>
<pubDate>Thu, 09 Oct 2008 02:40:20 PDT</pubDate>
<dc:creator></dc:creator>
<category>Design</category>
<guid>http://www.devbump.com/beta/story.php?title=Three_Developers_Explain_Level_Design_to_a_7-Year-Old</guid>
<description><![CDATA[A 7-year-old writes to 3 developers (David Jaffe, Matrk Pacini and Cliff Blezinski) for advice on designing his game level.<br/><br/>20 bump(s) ]]></description>
</item>

<item>
<title><![CDATA[Building a Web Game Step by Step]]></title>
<link>http://www.devbump.com/beta/story.php?title=Building_a_Web_Game_Step_by_Step</link>
<comments>http://www.devbump.com/beta/story.php?title=Building_a_Web_Game_Step_by_Step</comments>
<pubDate>Tue, 07 Oct 2008 09:01:34 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=Building_a_Web_Game_Step_by_Step</guid>
<description><![CDATA[On this blog, the Orion's Belt team present step by step all the developments and ideas for the 2.0 version of their game. The game is on ASP.NET 2.<br/><br/>18 bump(s) ]]></description>
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<item>
<title><![CDATA[The Structure of Action Game AI (AiGameDev.com)]]></title>
<link>http://www.devbump.com/beta/story.php?title=The_Structure_of_Action_Game_AI_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=The_Structure_of_Action_Game_AI_AiGameDev-com</comments>
<pubDate>Tue, 07 Oct 2008 09:01:26 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=The_Structure_of_Action_Game_AI_AiGameDev-com</guid>
<description><![CDATA[Mikko Mononen, Lead AI Programmer on Crysis, discusses how multi-disciplinary teams can create amazing first- or third-person shooters.<br/><br/>16 bump(s) ]]></description>
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<item>
<title><![CDATA[ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL]]></title>
<link>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-10_Fixes_the_Displacement_Mapping_Bug_in_OpenGL-1</link>
<comments>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-10_Fixes_the_Displacement_Mapping_Bug_in_OpenGL-1</comments>
<pubDate>Tue, 07 Oct 2008 09:01:23 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=ATI_Catalyst_8-10_Fixes_the_Displacement_Mapping_Bug_in_OpenGL-1</guid>
<description><![CDATA[Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon!<br/><br/>10 bump(s) ]]></description>
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<item>
<title><![CDATA[Game AI Roundup Week #37 2008: 9 Stories, 2 Events, 1 Video, 1 Paper, 1 Game — AiGameDev.com]]></title>
<link>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_37_2008_9_Stories_2_Events_1_Video_1_Paper_1_Game_mdash_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_37_2008_9_Stories_2_Events_1_Video_1_Paper_1_Game_mdash_AiGameDev-com</comments>
<pubDate>Tue, 07 Oct 2008 00:51:22 PDT</pubDate>
<dc:creator></dc:creator>
<category>Technology</category>
<guid>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_37_2008_9_Stories_2_Events_1_Video_1_Paper_1_Game_mdash_AiGameDev-com</guid>
<description><![CDATA[Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, <br/><br/>12 bump(s) ]]></description>
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<item>
<title><![CDATA[Finding a Balance Between Reusable Tools &amp; Firefighting — AiGameDev.com]]></title>
<link>http://www.devbump.com/beta/story.php?title=Finding_a_Balance_Between_Reusable_Tools__Firefighting_mdash_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=Finding_a_Balance_Between_Reusable_Tools__Firefighting_mdash_AiGameDev-com</comments>
<pubDate>Tue, 07 Oct 2008 00:51:20 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Finding_a_Balance_Between_Reusable_Tools__Firefighting_mdash_AiGameDev-com</guid>
<description><![CDATA[In an ideal world, there would be tools to deal with every special case efficiency, and reduce time spent isolating special-case problems down to zer<br/><br/>12 bump(s) ]]></description>
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<item>
<title><![CDATA[The Catch for Multi-threading Decision Making, Q&amp;A with Alex Champandard (Video) — AiGameDev.com]]></title>
<link>http://www.devbump.com/beta/story.php?title=The_Catch_for_Multi-threading_Decision_Making_QA_with_Alex_Champandard_Video_mdash_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=The_Catch_for_Multi-threading_Decision_Making_QA_with_Alex_Champandard_Video_mdash_AiGameDev-com</comments>
<pubDate>Tue, 07 Oct 2008 00:51:19 PDT</pubDate>
<dc:creator></dc:creator>
<category>Technology</category>
<guid>http://www.devbump.com/beta/story.php?title=The_Catch_for_Multi-threading_Decision_Making_QA_with_Alex_Champandard_Video_mdash_AiGameDev-com</guid>
<description><![CDATA[here's one questions by DDd was about multi-threading, specifically the ways it can be applied to games. I think this a particularly relevant topic, <br/><br/>9 bump(s) ]]></description>
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<item>
<title><![CDATA[Game AI Roundup Week #39 2008: 9 Stories, 1 Video, 1 Quote, 1 Game — AiGameDev.com]]></title>
<link>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_39_2008_9_Stories_1_Video_1_Quote_1_Game_mdash_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_39_2008_9_Stories_1_Video_1_Quote_1_Game_mdash_AiGameDev-com</comments>
<pubDate>Tue, 07 Oct 2008 00:51:18 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_39_2008_9_Stories_1_Video_1_Quote_1_Game_mdash_AiGameDev-com</guid>
<description><![CDATA[Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, <br/><br/>10 bump(s) ]]></description>
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<title><![CDATA[Game Stocks Drop As Wall Street Crashes, Burns]]></title>
<link>http://www.devbump.com/beta/story.php?title=Game_Stocks_Drop_As_Wall_Street_Crashes_Burns</link>
<comments>http://www.devbump.com/beta/story.php?title=Game_Stocks_Drop_As_Wall_Street_Crashes_Burns</comments>
<pubDate>Tue, 07 Oct 2008 00:51:16 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Game_Stocks_Drop_As_Wall_Street_Crashes_Burns</guid>
<description><![CDATA[&quot;Video game-related stocks have long been seen as a safe haven for investors, but even Blizzard was feeling the crunch today after the record-breaki<br/><br/>11 bump(s) ]]></description>
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<title><![CDATA[The Horse’s Mouth: Mount &amp; Blade Interview]]></title>
<link>http://www.devbump.com/beta/story.php?title=The_Horsersquos_Mouth_Mount__Blade_Interview</link>
<comments>http://www.devbump.com/beta/story.php?title=The_Horsersquos_Mouth_Mount__Blade_Interview</comments>
<pubDate>Tue, 07 Oct 2008 00:51:14 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=The_Horsersquos_Mouth_Mount__Blade_Interview</guid>
<description><![CDATA[&quot;It's been a bubbling indie favourite over the last few years in its Beta stateMount &amp; Blade is arguably the greatest horse-based combat game ever, <br/><br/>10 bump(s) ]]></description>
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<title><![CDATA[realtimecollisiondetection.net - the blog » Order your graphics draw calls around!]]></title>
<link>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Order_your_graphics_draw_calls_around</link>
<comments>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Order_your_graphics_draw_calls_around</comments>
<pubDate>Tue, 07 Oct 2008 00:51:13 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Order_your_graphics_draw_calls_around</guid>
<description><![CDATA[This article describes how to order your graphics draw calls optimally using sort-based bucketing.<br/><br/>11 bump(s) ]]></description>
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<title><![CDATA[Invisible Studio: Aperture Science]]></title>
<link>http://www.devbump.com/beta/story.php?title=Invisible_Studio_Aperture_Science</link>
<comments>http://www.devbump.com/beta/story.php?title=Invisible_Studio_Aperture_Science</comments>
<pubDate>Mon, 06 Oct 2008 09:18:07 PDT</pubDate>
<dc:creator></dc:creator>
<category>Design</category>
<guid>http://www.devbump.com/beta/story.php?title=Invisible_Studio_Aperture_Science</guid>
<description><![CDATA[Design lessons learned from an observational analysis of Portal. About Aperture Science, or a guideline for experiential learning.<br/><br/>11 bump(s) ]]></description>
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<title><![CDATA[realtimecollisiondetection.net - the blog » Memory-efficient pathfinding]]></title>
<link>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Memory-efficient_pathfinding</link>
<comments>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Memory-efficient_pathfinding</comments>
<pubDate>Fri, 03 Oct 2008 03:59:51 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=realtimecollisiondetection-net_-_the_blog_-_Memory-efficient_pathfinding</guid>
<description><![CDATA[This article shows how to perform flood-fill pathfinding on a grid using only 2-bits/cell of storage.<br/><br/>10 bump(s) ]]></description>
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<title><![CDATA[New Version of ShaderMap]]></title>
<link>http://www.devbump.com/beta/story.php?title=New_Version_of_ShaderMap-1</link>
<comments>http://www.devbump.com/beta/story.php?title=New_Version_of_ShaderMap-1</comments>
<pubDate>Mon, 29 Sep 2008 22:17:24 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=New_Version_of_ShaderMap-1</guid>
<description><![CDATA[Version 1.1 of ShaderMap, the 3d map conversion tool, has been released. It now supports conversion of height and normal maps to ambient occlusion.<br/><br/>9 bump(s) ]]></description>
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<title><![CDATA[Decoupling the &quot;scene-tree&quot;]]></title>
<link>http://www.devbump.com/beta/story.php?title=Decoupling_the_scene-tree</link>
<comments>http://www.devbump.com/beta/story.php?title=Decoupling_the_scene-tree</comments>
<pubDate>Fri, 26 Sep 2008 06:54:22 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=Decoupling_the_scene-tree</guid>
<description><![CDATA[An article illustrating the perils of scene-tree based 3d engines, a very popular, but questionable, design.<br/><br/>11 bump(s) ]]></description>
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<title><![CDATA[Is World of Warcraft Hitting a Plateau? -- DailyGame]]></title>
<link>http://www.devbump.com/beta/story.php?title=Is_World_of_Warcraft_Hitting_a_Plateau_-_DailyGame</link>
<comments>http://www.devbump.com/beta/story.php?title=Is_World_of_Warcraft_Hitting_a_Plateau_-_DailyGame</comments>
<pubDate>Thu, 25 Sep 2008 17:19:17 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Is_World_of_Warcraft_Hitting_a_Plateau_-_DailyGame</guid>
<description><![CDATA[This is an analysis on DailyGame.net about growth of WoW subsciptions and where it might go after upcoming WotLK expansion pack this holiday.<br/><br/>12 bump(s) ]]></description>
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<title><![CDATA[The TRON design documents. | words]]></title>
<link>http://www.devbump.com/beta/story.php?title=The_TRON_design_documents-__words</link>
<comments>http://www.devbump.com/beta/story.php?title=The_TRON_design_documents-__words</comments>
<pubDate>Sun, 21 Sep 2008 09:55:56 PDT</pubDate>
<dc:creator></dc:creator>
<category>Design</category>
<guid>http://www.devbump.com/beta/story.php?title=The_TRON_design_documents-__words</guid>
<description><![CDATA[The original design documents for Midway's Tron<br/><br/>11 bump(s) ]]></description>
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<title><![CDATA[Spore customers lash out at DRM, sabotage Amazon score | Destructoid]]></title>
<link>http://www.devbump.com/beta/story.php?title=Spore_customers_lash_out_at_DRM_sabotage_Amazon_score__Destructoid-1</link>
<comments>http://www.devbump.com/beta/story.php?title=Spore_customers_lash_out_at_DRM_sabotage_Amazon_score__Destructoid-1</comments>
<pubDate>Wed, 17 Sep 2008 23:07:47 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Spore_customers_lash_out_at_DRM_sabotage_Amazon_score__Destructoid-1</guid>
<description><![CDATA[Customers feeling burned by the anti-piracy measures in the long-awaited PC game Spore have decided to take out their frustrations on Amazon, utilizi<br/><br/>13 bump(s) ]]></description>
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<title><![CDATA[Game AI Roundup Week #36 2008: 8 Stories, 2 Jobs, 1 Video, 1 Event — AiGameDev.com]]></title>
<link>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_36_2008_8_Stories_2_Jobs_1_Video_1_Event_mdash_AiGameDev-com</link>
<comments>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_36_2008_8_Stories_2_Jobs_1_Video_1_Event_mdash_AiGameDev-com</comments>
<pubDate>Sat, 13 Sep 2008 03:33:22 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Game_AI_Roundup_Week_36_2008_8_Stories_2_Jobs_1_Video_1_Event_mdash_AiGameDev-com</guid>
<description><![CDATA[Weekends at AiGameDev.com are dedicated to rounding up smart links from the web relating to artificial intelligence and game development. This week, <br/><br/>13 bump(s) ]]></description>
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<title><![CDATA[So your game is being pirated? Deal with it.]]></title>
<link>http://www.devbump.com/beta/story.php?title=So_your_game_is_being_pirated_Deal_with_it-</link>
<comments>http://www.devbump.com/beta/story.php?title=So_your_game_is_being_pirated_Deal_with_it-</comments>
<pubDate>Thu, 04 Sep 2008 13:20:07 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=So_your_game_is_being_pirated_Deal_with_it-</guid>
<description><![CDATA[In light of Cliffski's recent discussion with game pirates, newretro.org discusses the results, and what they mean for independent developers.<br/><br/>15 bump(s) ]]></description>
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<title><![CDATA[Don’t do what your game testers suggests]]></title>
<link>http://www.devbump.com/beta/story.php?title=Donrsquot_do_what_your_game_testers_suggests-1</link>
<comments>http://www.devbump.com/beta/story.php?title=Donrsquot_do_what_your_game_testers_suggests-1</comments>
<pubDate>Fri, 15 Aug 2008 05:04:26 PDT</pubDate>
<dc:creator></dc:creator>
<category>Design</category>
<guid>http://www.devbump.com/beta/story.php?title=Donrsquot_do_what_your_game_testers_suggests-1</guid>
<description><![CDATA[Don't do what your game testers suggests, study what bothers them and solve that problem instead.<br/><br/>17 bump(s) ]]></description>
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<title><![CDATA[NVIDIA Gamefest Presentation Slides Now Online]]></title>
<link>http://www.devbump.com/beta/story.php?title=NVIDIA_Gamefest_Presentation_Slides_Now_Online</link>
<comments>http://www.devbump.com/beta/story.php?title=NVIDIA_Gamefest_Presentation_Slides_Now_Online</comments>
<pubDate>Tue, 12 Aug 2008 06:30:51 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=NVIDIA_Gamefest_Presentation_Slides_Now_Online</guid>
<description><![CDATA[The slides from NVIDIA Gamefest 2008 presentations are now available: &quot;Tesselation of Displaced Subdivision Surfaces in DX11&quot; and &quot;NVIDIA Performa<br/><br/>20 bump(s) ]]></description>
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<title><![CDATA[Consolidation And The Indie Theory]]></title>
<link>http://www.devbump.com/beta/story.php?title=Consolidation_And_The_Indie_Theory-1</link>
<comments>http://www.devbump.com/beta/story.php?title=Consolidation_And_The_Indie_Theory-1</comments>
<pubDate>Thu, 07 Aug 2008 14:34:39 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Consolidation_And_The_Indie_Theory-1</guid>
<description><![CDATA[I think this can generate questions about where the industry is going.   And why it is becoming harder in some ways and easier in others for an indie<br/><br/>19 bump(s) ]]></description>
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<title><![CDATA[Interior Mapping: A new technique for rendering realistic buildings]]></title>
<link>http://www.devbump.com/beta/story.php?title=Interior_Mapping_A_new_technique_for_rendering_realistic_buildings</link>
<comments>http://www.devbump.com/beta/story.php?title=Interior_Mapping_A_new_technique_for_rendering_realistic_buildings</comments>
<pubDate>Thu, 07 Aug 2008 14:34:19 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=Interior_Mapping_A_new_technique_for_rendering_realistic_buildings</guid>
<description><![CDATA[&quot;Interior Mapping is a new technique that I have come up with. It is a real-time pixel shader technique that renders the interior of a building when<br/><br/>22 bump(s) ]]></description>
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<title><![CDATA[Gamasutra - Working Remotely]]></title>
<link>http://www.devbump.com/beta/story.php?title=Gamasutra_-_Working_Remotely</link>
<comments>http://www.devbump.com/beta/story.php?title=Gamasutra_-_Working_Remotely</comments>
<pubDate>Mon, 04 Aug 2008 07:23:00 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Gamasutra_-_Working_Remotely</guid>
<description><![CDATA[A good Gamasutra article by Jake Simpson discussing why and how to successfully work from home instead of being permanently office bound.<br/><br/>19 bump(s) ]]></description>
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<title><![CDATA[XBLA and Indie game pricing]]></title>
<link>http://www.devbump.com/beta/story.php?title=XBLA_and_Indie_game_pricing</link>
<comments>http://www.devbump.com/beta/story.php?title=XBLA_and_Indie_game_pricing</comments>
<pubDate>Thu, 31 Jul 2008 08:57:39 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=XBLA_and_Indie_game_pricing</guid>
<description><![CDATA[Following the storm that was caused by an inaccurate announcement of the price point for Castle Crashers and Braid, newretro discusses XBLA pricing f<br/><br/>21 bump(s) ]]></description>
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<title><![CDATA[Developing for PS3 PlayStation Network (PSN)]]></title>
<link>http://www.devbump.com/beta/story.php?title=Developing_for_PS3_PlayStation_Network_PSN</link>
<comments>http://www.devbump.com/beta/story.php?title=Developing_for_PS3_PlayStation_Network_PSN</comments>
<pubDate>Thu, 31 Jul 2008 06:06:04 PDT</pubDate>
<dc:creator></dc:creator>
<category>Tools / Resources</category>
<guid>http://www.devbump.com/beta/story.php?title=Developing_for_PS3_PlayStation_Network_PSN</guid>
<description><![CDATA[Sony 's follow-up to the massively successful PlayStation 2, the PS3, included an on-line service to compete with XBLA. Although still very immature <br/><br/>21 bump(s) ]]></description>
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<title><![CDATA[How the GPU works - part 1]]></title>
<link>http://www.devbump.com/beta/story.php?title=How_the_GPU_works_-_part_1</link>
<comments>http://www.devbump.com/beta/story.php?title=How_the_GPU_works_-_part_1</comments>
<pubDate>Wed, 30 Jul 2008 10:50:38 PDT</pubDate>
<dc:creator></dc:creator>
<category>Code</category>
<guid>http://www.devbump.com/beta/story.php?title=How_the_GPU_works_-_part_1</guid>
<description><![CDATA[First of three blog posts about the inner workings of the GPU, from a rendering engineer perspective.<br/><br/>23 bump(s) ]]></description>
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<title><![CDATA[Developing for PC, Mac and Linux]]></title>
<link>http://www.devbump.com/beta/story.php?title=Developing_for_PC_Mac_and_Linux</link>
<comments>http://www.devbump.com/beta/story.php?title=Developing_for_PC_Mac_and_Linux</comments>
<pubDate>Tue, 29 Jul 2008 02:15:02 PDT</pubDate>
<dc:creator></dc:creator>
<category>Industry</category>
<guid>http://www.devbump.com/beta/story.php?title=Developing_for_PC_Mac_and_Linux</guid>
<description><![CDATA[Advantages and disadvantages of developing games on computer platforms as opposed to consoles, including sales figures advice and links.<br/><br/>20 bump(s) ]]></description>
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